Connexion : 05/09/2020 à 23h56. Ifrit, premier primordial que nous rencontrons dans FFXIV ARR est aussi le premier primordial que l'on visite en mode brutal. Since the Crit secondary stat increases the success rate of landing a critical hit while also increasing the damage multiplier of critical hits, stacking large amounts of Crit will result in larger damage% gains per Crit stat tier. So if I read that correctly. This is why if you look at a skill/spell speed stat interval chart, the first interval happens very fast (at 406, right after the starting point of 380) but the next interval takes a while (not until 507). At current BiS (5.2), a slightly larger than 1% increase to damage can be seen from gaining 198 points of Crit (compared to 240 for DH and 254 for DET). 2. share. https://i0.wp.com/puu.sh/iMsVj/0cd8d2ec6d.png. Every 22 Piety, healers MP regen tick is increased by 1 MP. The damage formula is basically like DET's damage formula, except multiplied by 100 instead of 130. Basically ashuran is best in slot except for the question of: valerian head/body vs ashuran head/body. Unlike most stats CRIT is quadratic (multiply crit rate by crit damage) which means its value increases sharply the more of it you have. 333 messages Personnages; Ses personnages : Ceryan Arladas #293. Lv 1 Foot Kick - Base Multiplier 1.00 - TP=Crit Varies w/ TP (STR and DEX secondary boost) Lv 4 Power Attack - Base Multiplier 1.125 - TP=Crit Varies w/ TP (STR, VIT, and Defense secondary boost) Lv 4 Sprout Smack - Base Multiplier 1.50 - TP=Duration of Slow +15% (VIT and Defense secondary boost) Lv 4 Wild Oats - Base Multiplier 1.84 - TP=Duration of VIT … This requires being able to pick gear that has no crit on it at all. IMO I'd probably stick to full i180 for now. You don't get melds when you sync, but it also lets you cap both substats (as long as both substats on your higher level gear are above the cap for the item level you are syncing down to). Take note that all buffs in this game are multiplicative You can even order your Mudras in such a way that Huton and Suiton (your main 3-part Ninjutsus for single target … The other thing I have graphed here, is that unlike CRIT, DH does not benefit from party DH buffs. Second, syncing down higher level gear is sometimes correct. First of all, while Direct Hit is a very good stat, it has slight diminishing returns. These don't last very long, but they also should be up when all the other party buffs are up, so they have a larger impact on your damage than you might expect. In order to counter this problem, two new DPS metrics have been introduced: rDPS and aDPS. Nouveau jeu des créateurs de Brothers : A Tale of Two Sons, A Way Out propose un concept novateur, celui de devoir jouer au jeu obligatoirement à … Increase the Defense of ally monsters by 25% Pierce Soul. Your crit rate and crit damage go up every 16.5. When your Direct Hit is more than 1380 ahead of your DET, DET starts to become better because, while it is also a linear stat, slightly fewer diminishing returns have applied to it. I suggest reading u/Orinx's topic for the details. © 2021 GAMESPOT, A RED VENTURES COMPANY. Level-up Progress: Effect Rate +5%; Effect Rate +5%; … First of all, at level 80, it starts at 340 instead of 380 like basically every other substat. For every 1% crit rate after the base 4.95% we get 1% crit damage as well? Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery. Seems boring. Direct Hit formula courtesy of Allagan Studies: The probability of getting a direct hit rate at level 80 is: Which means that with 3680 Direct hit, you will have a 55% direct hit rate. But there's a few very important things to note. Comparing these and doing the calcs with the valerian crit set I get: 11.3% crit chance vs 9.3% chance with i180 you lose about ~12 mind/healing potency. There's a few things to note here. Another thing to notice is that these intervals are going to be different for different GCDs. These use the crit multiplier directly, which is quite strong, although you now are getting no benefit out of your higher crit rate so it is no longer a quadratic formula. Crit is quadratic, so if you add half as much, you're looking at a 5.4% damage boost. These woods are so peaceful. Although according to this, melding mind gives a scaling of 1. So, if secondary stats are all shit...do you need to even look at an item past its ilvl anymore? The regressions from the data so far indicate a function multiplier of around 575 instead of my day1 eyeballing of 550 but I'm going over some outlier parses to make sure the conclusions are correct. Also, stats are fairly equally balanced between each other. (1380 in amount added over base--since DET starts at 340 and Direct Hit starts at 380 this gap will actually look like 1420 on your character page). Basically, if MP is a concern, for every 500 Spell Speed, a healer would need 200 Piety to counteract the MP loss. Nearly every healer move costs at least 400 MP typically every 2.5 seconds or faster. Drill is a powerful new GCD that forms the backbone of our new rotation. I have added a small section for level 70 stat intervals at the end of this guide). You basically trade some useless crit chance for a metric ton of spell damage. NOTE: Critical Hit Damage is calculated as a multiplier of damage, hence why even though they share the same scaler, the format for both formulae are written slightly different, depending on what platform you're working on. Le 12 février 2015 à 15:04:04 cir78 a écrit : A c - page 6 - Topic Meilleur classe DPS selon vous? Sereph also has a … As the title implies, this guide is intended to function as an introduction to Astrologian. During Battle Voice (+20% DH rate buff), your DET gets multiplied by the buff, but your DH does not, lowering the value of DH during this buff window to roughly to DET's value. Collection Awakening Bonus: Sources: Skill-ups to Max : 12. Multiplier is tiered to thousandth. Ne partez pas tout de suite ! Jardiner et multiplier les plantes de son jardin afin d’en obtenir de nouvelles à bon compte. If you found yourself in this situation, any direct hit melded -above- 3980 would be strictly wasted (during the buff window). So for example, if you have the miminum crit (380) you will crit 5% of the time, with a damage bonus of +40% when you crit (average damage bonus 2%). < > Showing 1-15 of 15 comments . Yeah, it's just weird. Oh well. 15/11/2018 à 14h38. Adding 3300 Piety gives us 150 MP regen. Almost every class has something like this. Warriors BREAD AND BUTTER damage stems from Internal Release you literlly gimp yourself on warrior if you do not load up on crit. Jardinage Ff14. The only difference between the two is their base value. Report Save. A few things to note for UWU/UCoB. For tanks, you want Crit first, then Direct Hit (both on gear and on melds). And the multiplier on your critical hit is: ⌊ 200 × (CHR - 380)/ 3300 + 1400 ⌋ / 1000 So for example, if you have the miminum crit (380) you will crit … The easy solution to this is to just uncap or get a very high framerate and you will get benefit from every increase to your GCD, but if you can't do that due to hardware issues, and need a capped FPS, then some GCD tiers may not actually get you additional attacks. Here's what you get from synced down gear compared to melded level-appropriate gear: If you want to test your gear, see that you're hitting the stat points you want, but don't have 8 people needed to queue up for an ultimate: To sync your gear to ilvl 375, you can min ilvl sync an undersized party into Alphascape V2.0 (Savage), To sync your gear to ilvl 345, you can min ilvl sync an undersized party into Sigmascape V2.0 (Savage). So...most likely the formula looks something like: This means mana regen goes up by 1 every 22 Piety. As usual Dervy delivers! (Outside of battle classes regen a fixed 500 MP, unaffected by PIE, so if you were hoping for PIE to help you in between dungeon pulls, unfortunately it does not). (And most of these classes could deal similar damage by just maxing out CRIT). For those not aware, Lolo Menehune. You don't have the constant Direct Hit rate boost. Which Atherial Mimicry you plan to use is quite important for melding. Gear syncs individually, so you can have some pieces that are the right item level for the fight with materia melds, and other gear pieces that are synced down. Il a pour but de concaténer et de réorganiser l'information contenu dans les "posts" bordélique du site officiel lodestone. As your research/questions found out, CRIT/DET LOVE warrior. If you care about picking between DET and DH at level 80, you should care about this gap too. Body pieces give 129 Direct Hit, and 123 DET. Inscription : 08/07/2018 à 13h02. Would be, except... DET was considered a special stat in Heavensword, which means equipment gives less of it. hi, retard here. This means that if you are overmelding a level VII materia with DET (+20 DET) it is possible to gain nothing from that meld. As an interesting curiosity, technically you can get to 100% direct hit. Similarly, since buffs happen before rounding, they ALSO have an impact on stat intervals, and if you have a class with an important speed buffs with high uptime (like Shifu for SAM), you will want to check custom stat intervals for your class. There is no rounding involed. 6. At level 80, your percentage probability of getting a critical hit is: And the multiplier on your critical hit is: ⌊ 200 × ( CHR - 380 )/ 3300 + 1400 ⌋ / 1000. Once again from Allagan Studies, ⌊ 100 × ( TNC - 380 )/ 3300 + 1000 ⌋ / 1000. Leader Skill. Now, 90% speed contribution probably roughly corresponds to a black mage. (Ex: if you regularly play with a Bard or a Dancer who will dance you, the magic number where you want to meld more DET over DH is probably closer to 1220 than 1420). This action summons Seraph while removing Eos or Selene for the duration Sereph is on the field for. For every 0.01 that a healer's GCD speed is increased, they probably spend any extra GCDs on damage moves, which cost 400 MP, which leads to about 1.9 extra MP consumed every 3 seconds. Pour prévenir le retour des mauvaises herbes, une technique efficace est celle de pailler. (This likely comes down to personal preference--do you value a small amount of extra safety or a small amount of damage more? ACT rounds up all %s to the nearest 10th. It's also worth mentioning that crit as a stat benefits from a number of crit boosting abilities. (And thus avoiding the first 1000 CRIT, where it is the worst substat in the game). following those same calculations, Crit damage would then fall as follows: in other words, for every 1% increase in crit rate (estimated every 43 points) there is a 1% increase in Crit damage as well. And now the scaling was cut by an order of about 3... so wouldn't it start at ~13 Crit = 1 Str? Je joue en ce moment à FFXIV clavier/souris sur PS4. Skillspeeds affect on DoTs and AAs is proportionate to the base reduction granted by Skillspeed, again, tiered to thousandth. Exactly. I saw this amazing open source Google.doc on the blue garter forums which had A LOT of Critical Hit Data, so I gathered up my own Data-Points, then asked Viridiana, who I know has been gathering hundreds of Data Points, to add his to this google.doc…, http://www.bluegartr.com/threads/125988-Critical-Hit-Rate-3.0-Bardshrekt, https://docs.google.com/spreadsheets/d/1M-nITtpCHrtxlAXP7udxY4qZ4VheRncv9uBPqMVtKR8/edit#gid=94249285. NIN still prefers DH over DET, but it is closer (prefers it until you are about 900 ahead in DH). To convert a Percentage into a whole number, you divide by 100. Depuis la bêta de FFXIV sur PS3, on peut jouer au combo clavier/souris sur console. Basically, if you are getting a 1.1x damage boost from Tenacity, you will also multiply incoming damage by 0.9. Quel est votre position exacte dans l’entreprise ? Direct Hits deal 25% bonus damage, so your damage will increase by 13.75%. If this formula looks familiar, that's because it is identical to DET. ACT has exactly 5.0% crit for 354-358 CRT. What You Will Gain: New knowledge and skills in the care of older adults. This is exactly what I was thinking about this, but then there's also the option of the crafted chest, which has Crit rate already on it and possible melds... with cheap materia. If you are a tank who is pentamelding, even if you are not interested in the damage reduction aspect of TEN, you probably want to check whether a single TEN VII +20 materia will get you to the next stat interval, because that will almost always be worth it (even for damage alone). So for example, 396 CRIT, and 380 CRIT are identical, but 397 CRIT has 0.1% more crit rate and 0.1% more crit damage than 396 CRIT. Which means that if you have 3640 DET, your damage is boosted by 13%. If you don't care about the damage reduction, you would never meld a TEN VIII (+60), but might meld zero, one (or in super rare cases two) TEN VII (+20)s. For the damage reduction formula once again from Allagan Studies: http://allaganstudies.akhmorning.com/guide/damage/. It is primarily used for Consolation, which can be used to replace Succor casts. 0 La critique et la ténacité sont … ALL RIGHTS RESERVED. The base game starts with "A Realm Reborn" and currently has 3 expansions: "Heavensward", "Stormblood" and "Shadowbringers". so should i be stacking crit or nah. All stats have intervals, this is a fairly small one (the smallest materia you are likely to meld would be overmelding a level 7 materia, which adds +20, so a level 7 materia is guaranteed to get you at least one, sometimes two stat intervals; you will never be in a situation where melding a level 7 materia is useless). In general, you will want lower level gear for your feet/arms/hat, (as those have two melds slots, but fairly low stat caps) and synced down high level gear for everything else (since you get to pick any two substats you want to max out). Direct Hit rate makes Direct Hit less important. Exactly how I see. du 05-09-2013 22:19:50 sur les forums de jeuxvideo.com It's a linear stat, but the damage from Tenacity is additive (scales down when stacked) and the damage reduction is subtractive (scales up when stacked). I didn't see anything about that in Gamepedia. You might be thinking "oh that's only 5% less, that's not much right? With even the smallest materia (Level VII materia, +20 in a stat) you will hit at least 3 sometimes 4 stat intervals. On the other hand, the spell damage bonus provided by Controlled … New comments cannot be posted and votes cannot be cast. MCH prefers DET to DH (prefers DET until you get about 1200 ahead in DET). With a high enough multiplier … Those things are discussed in Zyrk’s Bullshit Guide to the Principles of Healing. ", but 5% is the performance difference between DET and Direct Hit under normal circumstances (with balanced stats, and no buffs on). Effectivement, il y a un petit travail de mise à jour à faire sur certaines pages, dont celle-ci ^^’ Peu de temps disponible dans le staff en ce moment mais, promis, nous allons essayer de mettre à jour au fur et à mesure Tenacity has relatively straightforward formulas. Much like DH and DET, Speed is "linear" but it is subtrative linear, which means it scales upwards instead of downwards. Atherial Mimicry gives the following bonus for DPS (but not for other roles): "Aetherial Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%." So...I'm going to have a few different contribution levels for skill speed. GCDs that can only be used once every 30 seconds, etc. This can have some implications as to how to balance your stats. Not as many data points, but it’s still enough for me to gauge a rough estimate of min/max values with and without crits. Hypothetically, a constant 20% Direct Hit boost diminishes Direct Hit enough that DET and DH would be about equal value. IMO I'd probably stick to full i180 for now. This also means that if your overmeld of a VII materia DOES get you to a stat interval, then it is quite good (like...an overmeld of a DET VII materia that hits a stat interval will usually be better than an overmeld of a DH materia). Here's a graph of some of these in action--a 10% crit rate bonus (chain) and a guaranteed crit move. Due to its potency and recast we pair it with Reassemble for a cr… The based damage multiplier to 2x normal damage. Do you see it that way as well? Remember to apply these numbers AFTER your food buffs. This is actually just a flat damage modifier that applies to your DOTs and to your auto attacks. (With DH and DET to scale). En résumé, ce qu’il faut savoir : Nom : Petroselinum crispum Famille : Apiacées Hauteur : 25 à 30 cm Exposition : Ensoleillée et mi-ombre Sol : Riche et léger. Afterwards, I combined both Viridianas and a few other Data Points of Critical Hit Damage scaling. For healers...healer DPS works similar to tanks, but obviously Direct Hit does not work on healing. Now, healers do have a stat for MP, it's called piety. Assuming you are completely on top of your Lucid Dreaming cooldown, this means that your baseline no-piety MP tick combined with Lucid restores on average 375 MP every 3 seconds. So Dervy, at least for DRG (and I believe we can surmise the same to other classes), now we need about 7.5-8.5 secondary stat to equal 1 main stat. For a class like black mage, with an important 2.8s GCD, and important 2.5s GCDs, you will want to check the stat interval for both. It will not address the general principles of healing as they apply to all healers. It wants to have a 2.175 GCD at 3680 spell speed, but it gets rounded to 2.17. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. level 2. So look at this in terms of scholar this is what I've come to: There's a question of whether certain valerian pieces which have a crit secondary are worth it. Square Enix might also fix this at some point, but it's something to consider if you play with capped FPS. I'll need to level up my other Jobs to 60 first however, if I wanted to calculate their weights, as each job scales damage differently. We can make some educated guesses from the stat intervals however! DET is moderately coarse in terms of stat intervals, it gains a stat interval every 25.38 stats. For example, helmets give 76 Direct Hit, and 73 DET. (26/08/2013) Besides, by taking "Elemental Overload" passive, your crit multiplier is non-existent, making critical strike chance almost worthless as well. "4.95% makes sense to us, because ACT rounds"? However, tests have been done by u/Orinx that show if you have capped framerate you may not gain the benefit from certain GCD tiers. Each and every point on that line is required to have a different value. For people interested in melding blue mage to beat level 60 savage content, I've added stat intervals at the end of this guide. Which means you do gain a little more damage going from the half way point to a ton of stacked crit. In the case of Direct Hit the intervals are extremely small (one interval every 6 Direct Hit). The last thing to mention with crit is that there are niche builds that avoid it completely. This is exactly what I was thinking about this, but then … The guide is intended both for people who are relatively new to the … 5.0 is the Data extracted from packets. You can mitigate this a little further with some job specific skills like Thin Air, Gravity, Aetherflow, but it would still be sketchy with no Piety. Now, much like direct hit, where there are some classes that don't make use of the direct hit stat on all their damage (because they have automatic direct hit moves) there are a lot of classes that don't make use of skill/spell speed on all their damage. I've got a fully working modelled Skillspeed modifier as well. Version: 0.94 | Updated: 08/18/2020 Highest Rated Guide, This section is for the stat formulas at level 80. FunIsAll - Ce site est entièrement consacré au jeu final fantasy XIV. Critical Hit Damage and Chance scale exactly the same. ), Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. In Shadowbringers, the addition of the Dancer job made it difficult to evaluate personal performance, since normal DPS ranks padded with Dancer abilities dominated at the top end. If I then used my Critical Hit Rating Coefficient of 0.000233 to solve Critical Damage: Critical Hit Chance: ((CRT-354)*0.0233)+4.9511233, Critical Hit Chance (For Excel formatting): ((CRT-354)*0.000233+0.049511233, Critical Hit Damage: ((CRT-354)*0.000233)+1.4483610. If you have 5 datapoints that are set to 5.0 (and that continues for all datapoints), then you'll end up placing 5.0 at either 355/356 - not 354. Téléchargement gratuit du client de jeu de FFXIV : A Realm Reborn pour les utilisateurs de la version 1.0. based on your formula, estimate 43 points of Crit to increase crit chance by 1%? Is the adjustment for the crit damage bonus that strong? All of the values I'm providing are specifically what your GCD will display on the tooltip. The breakpoint for a 2.5s GCD is not the same as the breakpoint for a 2.8s GCD. Why don't you rest here...FOR ALL ETERNITY!Calofisteri Calofisteri, also known as WoodSprite, is a boss and one of the Demons of the Rift in Final Fantasy V that watches over the forest part of the Cleft of Dimension. Final Fantasy XIV Online: A Realm Reborn  —, Next: Speed (Stat intervals for 2.5s GCDs), 0.8 for Greased Lightning (MNK) or 0.95, 0.9, 0.85 with 1, 2, or 3 stacks, 0.96, 0.92, 0.88, 0.84 for Army's Paeon (BRD), 0.88 for Army's Muse (BRD) or 0.99, 0.98, 0.96 with fewer than 4 stacks. A fourth expansion, titled "Endwalker", has been announced to launch in Fall 2021! Credit to Allagan Studies for the formula for DET: ⌊ 130 × ( DET - 340 )/ 3300 + 1000 ⌋ / 1000. This guide is concerned with Astrologian only. FFXIV STAT CALCULATOR (5.x) By Norah Blackfell(Omega) Updated: 14 Sep 2019 Values source: theoryjerks.akhmorning.com CRIT DMG: 50%: Accuracy: 0%: Resistance: 15%: Amarna - Support. In order to justify such a build, you need to be happy with any of your other substats, including spell speed/skill speed. Après avoir terminé Castrum Novum et le Praetorian, Minfilia vous annonce que les primordiaux ne sont pas tout à fait morts et qu'il vous faut retourner les tuer. You could also convert this percentage into a whole number value, by changing a few numbers in the Formula to: ((CRT-354)*0.000233+0.049511233, giving us 0.0495. The Prayer Beads accessory lowers the opponent's critical hit rate chance by 2%. We don't know the stat weights of the jobs yet (sans dragoon) so we can't answer that yet. If this is the case, as I have more data points for Critical Hit Rating, this scaler would theoretically be more accurate than if I were solving straight for Critical Damage. So if you've aready got a ton of crit on your gear (like 2300 before melding) you can meld all crit and it's slightly better than DH or DET). Not for players, not for developers. Peity starts at 340 (like DET). Tenacity has the second largest stat intervals after Speed. This is in tune with how Yoshi said he wants melded crafting stuff to play less role. Here's tenacity graphed next to some competing stats: It doesn't really make sense to graph durability alongside damage, but I do want to point out that the more Tenacity you have, the larger the damage reduction from adding more tenacity. Not a hard cap, but diminishing returns), I’d say the Gordian spear is the best BiS with the Thordan … Vu le fonctionnement des logs, il est impossib (...) Re: Un kikimeter dans FF14. It should always be used as close to cooldown as possible, which means every 8th GCD since its recast timer scales with skill speed like all other GCDs. Le persil est une plante facile de culture et très aromatique en cuisine. Well, with the exception on skillspeed for Dragoons, because fuck DoT/CT clipping. Ff14 ninja mudra macros Ff14 ninja mudra macro Mudra Combination: Any one of the Ten, Chi, or Jin mudra. In practice, you usually don't think about melding Direct Hit unless you've already maxed out CRIT, so it tends to only compete against other linear stats: There's a few things I'd like to point out here. If you're using any Excel Worksheet, make sure to use this formula and format the cell as a percentage. DET does have a few weird factors, though. I noticed something here, that both Critical Hit Chance and Critical Hit Damage use the same 0.00023X value and so, there’s a huge possibility that the scaler for both Critical Chance and Critical Damage are exactly the same. Critical hit rate makes crit more important (just max out crit, nothing new there). Dervy, you mentioned at some point that your DRG rotation has changed slightly due to the new Stat-Weights. However, this scales Critical Hit Rating from 0. Right?) It should be noted that this increases the rate at which you have a chance to crit, but it does not affect the multiplier on critical hit damage. It would involve having 3980 direct hit stat to reach a 60% direct hit rate, and then getting buffed by Battle Voice and Devilment at the same time. 95.4% Crit Chance = Crit Cap of Abilities with 9% Hit Rating, from behind the Boss; Stat Priority ≥ 9% Hit Rating ≥ 308 Weapon Skill; Agility; Strength and Attack Power; Crit Chance; As mentioned previously, 9% Hit Rating is not an option, it is mandatory, and there isn't any excuse for not having it when showing up to a Raid, you get 5% of it from Precision and 2% … By using our Services or clicking I agree, you agree to our use of cookies. I believe there's a similar relationship between GCD and Skillspeed ticks affecting DoTs, but I've not looked into it that much yet. In practical terms, this means for Atherial-Mimicry-DPS after you max out CRIT you are picking Direct Hit over DET on gear, and then melding DET materia over DH materia (unlike gear, DET materia gives just as much as other materia). I don't mess about when it comes to these things ;), http://forum.square-enix.com/ffxiv/threads/238845-How-to-Dragoon-Per-Second-A-DPS-Paradigm?p=3036774&viewfull=1#post3036774. So with the above estimates in mind, while 364 +40 dh points at 70 would be ~1.0%, +400 would be ~10.5% and +800 would be 21% for rates. Hi, does the crit chance and crit multiplier work with spells that are entirely DoTs? It virtually makes no sense for anyone to have a basecrt of 4.95%. 5 years ago. 33 TEN for a 0.1% damage increase. I got to 7.5-8.5 in my napkin math for Bard, but that's coming from a former weight of .339, and including the special circumstances of having a perma-+10% boost from Straight Shot. 75% speed contribution probably roughly corresponds to a Bard. Some of the healers are close to 100%, but there is another issue when it comes to healers, and that issue is MP. Siren (Aether) -Warriors Internal Release as level 70 ability,Guarantees that all attacks are … Our focus is on things that are unique to Astrologian: AST-specific spells/abilities, cards, strengths, weaknesses, etc. The only adjustments I've made is using slightly lower pieces that have crit/det versus some of our shitty i180 parry/acc or parry/skillspeed pieces. CRIT is an intensive learning retreat that provides learners a variety of professional development opportunities, including an interdisciplinary case study, lectures from subject matter experts, leadership training, an action project, and networking opportunities. As with all substats this has stat intervals. (Although if your DH stat is more than 495 higer than your DET stat then you've passed the tipping point where melding DET becomes better). Crit formula taken from Allagan Studies, you can find the critical hit probability here: http://allaganstudies.akhmorning.com/guide/parameters/, http://allaganstudies.akhmorning.com/guide/functions/. This is affected by the slashing debuff (1.1 multiplier) and the Dripping Blades trait (1.2 multiplier). Press question mark to learn the rest of the keyboard shortcuts. All classes regen a baseline 200 MP in battle. Like all stats, you will notice the ⌊ ⌋ in the formula, which is the round down symbol, which means crit has stat intervals. All of these boost ONLY the crit rate and DO NOT boost the crit damage. This gets you a 4.3% increase in damage and a 5% increase in durability. Lagwin1980. Press J to jump to the feed. There's Data-Points from 354-760 Critical Hit Rating, approximately 400 data points. If you have 3680 CRIT, you will crit 25% of the time, and you will have a damage bonus of +60% when you crit (average damage bonus of 15%).

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